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Intermittently operating embedded computing platforms powered by energy harvesting require software frameworks to protect from errors caused by Write After Read (WAR) dependencies. A powerful method of code protection for systems with non-volatile main memory utilizes compiler analysis to insert a checkpoint inside each WAR violation in the code. However, such software frameworks are oblivious to the code structure---and therefore, inefficient---when many consecutive WAR violations exist. Our insight is that by transforming the input code, i.e., moving individual write operations from unique WARs close to each other, we can significantly reduce the number of checkpoints. This idea is the foundation for WARio: a set of compiler transformations for efficient code generation for intermittent computing. WARio, on average, reduces checkpoint overhead by 58%, and up to 88%, compared to the state of the art across various benchmarks.more » « less
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Any future mobile electronic device with which a user interacts (smartphone, hand-held game console) should not pollute our planet. Consequently, designers need to rethink how to build mobile devices with fewer components that negatively impact the environment (by replacing batteries with energy harvesting sources) while not compromising the user experience quality. This article addresses the challenges of battery-free mobile interaction and presents the first battery-free, personal mobile gaming device powered by energy harvested from gamer actions and sunlight. Our design implements a power failure resilient Nintendo Game Boy emulator that can run off-the-shelf classic Game Boy games like Tetris or Super Mario Land. Beyond a fun toy, our design represents the first battery-free system design for continuous user attention despite frequent power failures caused by intermittent energy harvesting.more » « less
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